Creative Computing

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]


The International Journal of Creative Computing describes creative computing as follows:[2]

Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]

The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University[3] and MIT[4]).

Degree programmes

A number of university degree programmes in Creative Computing exist, for example at:


International Journal of Creative Computing  
DisciplineComputer science
Edited byHongji Yang
Publication details
Publication history
Standard abbreviations
Int. J. Creat. Comput.
ISSN2043-8354 (print)
2043-8346 (web)
OCLC no.889287096

The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Hongji Yang (Bath Spa University).

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[12]

See also


  1. ^ Zhang, Lu; Yang, Hongji (2015). "Knowledge Discovery in Creative Computing for Creative Tasks". Creativity in Intelligent, Technologies and Data Science. Communications in Computer and Information Science. 535. Springer. pp. 93-104. doi:10.1007/978-3-319-23766-4_7. ISBN 978-3-319-23765-7.
  2. ^ a b "International Journal of Creative Computing". Inderscience Publishers. Retrieved 2016.
  3. ^ "Creative Computing - An Introductory Computing Curriculum using Scratch". Harvard University. Retrieved 2017.
  4. ^ "Creative Computing". MIT Media Lab. Massachusetts Institute of Technology. Retrieved 2017.
  5. ^ "Creative Computing - BSc (Hons)". UK: University of West London. Retrieved 2017.
  6. ^ "Creative Computing - BSc (Hons)". UK: Bath Spa University. Retrieved 2016.
  7. ^ "Creative Computing BA (Hons)". UK: Falmouth University. Retrieved 2017.
  8. ^ "BSc (Hons) Creative Computing". UK: Goldsmiths, University of London. Retrieved 2016.
  9. ^ "Creative Computing (BSc, Diploma and Work entry route)". UK: University of London. Retrieved 2016.
  10. ^ "Creative Computing - I152 BEng (Hons) 3 years". UK: Queen Mary, University of London. Retrieved 2017.
  11. ^ "BSc (Hons) - Creative Computing". UK: Wrexham Glynd?r University. Retrieved 2016.
  12. ^ "International Journal of Creative Computing". DBLP. Retrieved 2016.

  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.



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