A digital architect is a modern business and technology architect that is driven by customer experience to utilize technology to transform business, increase revenue and profitability and improve the competitive position of a business. Digital architects focus on the synergy and cross discipline integration of the following disciplines: (1) customer experience; (2) cloud, webscale, iot; (3) data science including analytics; (4) business, application, information, technology and security architecture; (5) artificial intelligence, cognitive science, neuroscience, robotics and artificial creativity; (6) traditional science and mathematics including physics, chemistry and biology; and (7) digital 3D printing and nano-manufacturing (source of definition: Gary Trenchard).
The business case for a digital architect role within enterprise:
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Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity.
In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies -- including cybernetics and artificial intelligence -- into their work and influenced digital design practices from the late 1980s to the present day.
Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of "information architecture"; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture -- and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.
The first overview of how new digital design and fabrication techniques offer new possibilities for prototyping in architecturePrototyping is an essential part of designersâ repertoires, allowing them to test their projects from structural, aesthetic, and technical standpoints. Prototyping for Architects examines how architects are combining new digital design and fabrication technologies with traditional hands-on building techniques to gain more insight into the strengths and weaknesses of their designs.
Most architectural standards references contain thousands of pages of detailsâoverwhelmingly more than architects need to know to know on any given day. The Architecture Reference & Specification Book contains vital information that's essential to planning and executing architectural projects of all shapes and sizes, in a format that is small enough to carry anywhere. It distills the data provided in standard architectural volumes and is an easy-to-use reference for the most indispensableâand most requestedâtypes of architectural information.
A good sketch starts with good bones.
The fourth book in the Urban Sketching Handbook series uses drawings and simple steps to explain the often challenging and overwhelming concepts of perspective in practical and useful ways for on-site sketching. Most books are either too abstract or don't provide enough information that relates to what you actually do when you're out in the busy, wide world about to start a drawing. Where do you start? How do you edit what you see to flatten and shrink it onto your paper? How does perspective work?
The Urban Sketching Handbook: Understanding Perspective helps you learn to think like an architect, to draw buildings and spaces by reducing what you see to simple, basic shapes, then adding layers in simple steps, and finally finishing your sketch with detail, tone, and color--in accurate perspective. Full of helpful tips, architect and illustrator, Stephanie Bower even de-constructs sketches to show you how to create them! Once you understand perspective, it will change the way you see the world--you'll see perspective everywhere.
Some of the key concepts explored in this volume are:
- Basic Terms
- Basic Spatial Principles
- Types of Perspective
- Building a Sketch in Layers
- Special Conditions
Immediate and constructive, the physicality of hand drawing, upon which representation formats are based, is a necessary skill needed to communicate ideas in the field of architectural design. Drawing for Architects provides what practicing architects and architectural students need - a technique-based, progression of drawing types and instructions teaching core drawing principles needed to connect drawing with architectural design. Respected architect and author Julia McMorrough outlines issues around each of the types of drawing, showing that the conversations of plan, section, elevation, axonometric, and perspective each have a relation to the kind of design information that drawing makes possible to express. Drawing for Architects explains both the technical and disciplinary importance of drawing and how to enable design creativity and application through its practiced use.
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