|Developer(s)||Xiph.Org Foundation, Josh Coalson, Erik de Castro Lopo|
|Initial release||20 July 2001|
1.3.2 / 1 January 2017
|License||Command-line tools: GNU GPL
|Internet media type||
|Type of format||Audio|
FLAC (; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation. Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompress to an identical copy of the original audio data.
Development was started in 2000 by Josh Coalson. The bit-stream format was frozen when FLAC entered beta stage with the release of version 0.5 of the reference implementation on 15 January 2001. Version 1.0 was released on 20 July 2001.
On 29 January 2003, the Xiph.Org Foundation and the FLAC project announced the incorporation of FLAC under the Xiph.org banner. Xiph.org is behind other free compression formats such as Vorbis, Theora, Speex and Opus.
Version 1.3.0 was released on 26 May 2013, at which point development was moved to the Xiph.org git repository.
The FLAC project consists of:
flac, a command-line program based on libFLAC to encode and decode FLAC streams
metaflac, a command-line metadata editor for .flac files and for applying ReplayGain
The specification of the stream format can be implemented by anyone without prior permission (Xiph.org reserves the right to set the FLAC specification and certify compliance), and neither the FLAC format nor any of the implemented encoding or decoding methods are covered by any patent. The reference implementation is free software. The source code for libFLAC and libFLAC++ is available under the BSD license, and the sources for
metaflac, and the plugins are available under the GNU General Public License.
Audio sources encoded to FLAC are typically reduced to 50-70% of their original size, similar to other lossless formats, though the final size depends on the density and volume of the music being compressed, and, with some music, file size can be reduced by as much as 80%.
libFLAC uses a compression level parameter that varies from 0 (fastest) to 8 (slowest). The compressed files are always perfect, lossless representations of the original data. Although the compression process involves a tradeoff between speed and size, the decoding process is always quite fast and not dependent on the level of compression.
According to a .WAV benchmark, using higher rates above default level -5, takes considerably more time to encode without real gains in space savings.
|Compression option||Original||Compressed||Duration||ratio||Encoding Time||Encoding Rate||Decoding Time||Decoding Rate|
|-0||2.030 GiB||1.435 GiB||03:18:21||70.67%||01:29||134x||01:24||141x|
|-5||2.030 GiB||1.334 GiB||03:18:21||65.72% (-4.95)%||03:44||53x (2.5x slower)||01:36||124x|
|-6||2.030 GiB||1.334 GiB||03:18:21||65.71% (-4.96, -0.01)%||03:51||52x (2.6x slower)||01:36||124x|
|-7||2.030 GiB||1.333 GiB||03:18:21||65.67% (-5, -0.04)%||07:47||25x (5.3x slower)||01:36||123x|
|-8||2.030 GiB||1.329 GiB||03:18:21||65.47% (-5.2, -0.2)%||10:17||19x (7x slower)||01:40||120x|
|-8 -A tukey(0.5) -A flattop||2.030 GiB||1.328 GiB||03:18:21||65.40% (-5.27, -0.07)%||16:39||12x (11x slower)||01:35||125x|
FLAC is specifically designed for efficient packing of audio data, unlike general-purpose lossless algorithms such as DEFLATE, which is used in ZIP and gzip. While ZIP may reduce the size of a CD-quality audio file by 10-20%, FLAC is able to reduce the size of audio data by 40-50% by taking advantage of the characteristics of audio.
The technical strengths of FLAC compared to other lossless formats lie in its ability to be streamed and decoded quickly, independent of compression level.
Since FLAC is a lossless scheme, it is suitable as an archive format for owners of CDs and other media who wish to preserve their audio collections. If the original media are lost, damaged, or worn out, a FLAC copy of the audio tracks ensures that an exact duplicate of the original data can be recovered at any time. An exact restoration from a lossy copy (e.g., MP3) of the same data is impossible. FLAC being lossless means it is highly suitable for transcoding e.g. to MP3, without the normally associated transcoding quality loss between one lossy format and another. A CUE file can optionally be created when ripping a CD. If a CD is read and ripped perfectly to FLAC files, the CUE file allows later burning of an audio CD that is identical in audio data to the original CD, including track order and pregap, but excluding CD-Text and other additional data such as lyrics and CD+G graphics.
The reference implementation of FLAC is implemented as the libFLAC core encoder & decoder library, with the main distributable program
flac being the reference implementation of the libFLAC API. This codec API is also available in C++ as libFLAC++. The reference implementation of FLAC compiles on many platforms, including most Unix (such as Solaris, BSD) and Unix-like (including Linux), Microsoft Windows, BeOS, and OS/2 operating systems. There are build systems for autoconf/automake, MSVC, Watcom C, and Xcode. There is currently no multicore support in libFLAC.
FLAC playback support in portable audio devices and dedicated audio systems is limited compared to formats such as MP3 or uncompressed PCM. FLAC support is included by default in Windows 10, Android, Blackberry 10 and Jolla devices.
In 2014, several aftermarket mobile electronics companies introduced multimedia solutions that include support for FLAC. These include the NEX series from Pioneer Electronics and the VX404 and NX404 from Clarion.
The European Broadcasting Union (EBU) has adopted the FLAC format for the distribution of high quality audio over its Euroradio network. The Windows operating system has supported native FLAC integration since the introduction of Windows 10. The Android operating system has supported native FLAC playback since version 3.1.macOS High Sierra and iOS 11 add native FLAC playback support.
Among others the Pono music player and streaming service used the FLAC format.Bandcamp insists on a lossless format for uploading, and has FLAC as a download option. The Wikimedia Foundation sponsored a free and open-source online ECMAScript FLAC tool for browsers supporting the required HTML5 features.
|Microsoft Windows||macOS||Linux||Android OS||iOS|
|Container support||FLAC||FLAC, Core Audio Format||FLAC, Ogg, Matroska||FLAC||FLAC, Core Audio Format|
|File extension support||.flac||.flac, .caf||.flac, .oga, .mka, .mkv||.flac||.flac, .caf|
|Notes||Support introduced in Windows 10.||Support introduced in High Sierra.||-||Support introduced in Android 3.1||Support introduced in iOS 11.|
"fLaC", the FLAC stream marker in ASCII, meaning byte 0 of the stream is 0x66, followed by 0x4C 0x61 0x43
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