List of the Highest-grossing Video Game Franchises

This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s)
Pokémon 1996 $70 billion (as of 2017)[b] (including all media) Nintendo
The Pokémon Company
Mario 1981 est. $29.623 billion (as of 2018) Nintendo
Call of Duty 2003 est. $16 billion (as of 2017)
  • 2003-2016 - $15 billion[92]
  • 2017 - $1 billion[93]
Activision
Pac-Man 1980 est. $14.098 billion (as of 2016) Bandai Namco Entertainment
Space Invaders 1978 $13.93 billion (as of 2016)[94] Taito
Square Enix
Wii 2006 est. $12.33 billion (as of 2016) Nintendo
Street Fighter 1987 est. $11.279 billion (as of 2018) Capcom
Dungeon Fighter Online 2005 est. $10.523 billion (as of 2018) Neople
Nexon
Final Fantasy 1987 est. $10.398 billion (as of 2018) Square Enix
Warcraft 1994 est. $10.391 billion (as of 2017) Blizzard Entertainment
CrossFire 2007 est. $9.3 billion (as of 2017)
  • 2007-2015 - $6.8billion[53]
  • 2016 - $1.1billion[159]
  • 2017 - $1.4billion[104]
Smilegate
FIFA 1993 est. $8.917 billion (as of 2017)
  • 1993-2013 - $6 billion[160]
  • 2014-2016 - $2.021 billion[s]
  • 2017 - $896 million[104]
Electronic Arts
Lineage 1998 est. $8.857 billion (as of 2017) NCsoft
Grand Theft Auto 1997 est. $8.561 billion (as of 2018)
  • 1997-2006 - $2.048 billion[v]
  • 2008-2012 - $513 million[w]
  • 2013-2018 - $6 billion[172]
Rockstar Games
Monster Strike 2013 est. $7.236 billion (as of 2018) Mixi
Puzzle & Dragons 2012 est. $7.083 billion (as of 2017)
  • Mobile game - $7 billion[175]
  • Nintendo 3DS games - $83 million[y]
GungHo Online Entertainment
Digimon 1997 est. $6.358 billion (as of 2017) (including all media) Bandai Namco Entertainment
Sonic the Hedgehog 1991 est. $6.228 billion (as of 2018) Sega
Clash of Clans 2012 est. $6 billion (as of 2018)[210] Supercell
Dragon Quest 1986 est. $5.791 billion (as of 2017) Square Enix
League of Legends 2009 est. $5.69 billion (as of 2017)
  • 2009-2016 - $3.59 billion[216]
  • 2017 - $2.1 billion[104]
Tencent Games
Westward Journey 2001 est. $5.606 billion (as of 2018)[an]
  • Mobile game - $2.062 billion[ao]
NetEase
Pro Evolution Soccer 1995 est. $5.503 billion (as of 2018)
  • Japan (2001-2014) - $1.175 billion[ap]
  • Other console sales - $4.299 billion[aq]
  • Mobile (May-July 2018) - $29 million[ar]
Konami
Halo 2001 $5 billion (as of 2015)[224] (including hardware sales) Microsoft
Star Wars video games 1982 est. $4.858 billion (as of 2018) The Walt Disney Company
Arena of Valor 2015 est. $4.847 billion (as of 2018)
  • 2016 - $1.61 billion[av]
  • 2017 - $2.778 billion[aw]
  • March-June 2018 - $459.2 million[ax]
Tencent Games
Candy Crush Saga 2012 est. $4.5 billion (as of 2017) King
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 2007-2016 - $4 billion[243]
  • 2017 - $91 million[244]
Ubisoft
Madden NFL 1988 $4 billion (as of 2013)[245] Electronic Arts
Need for Speed 1994 $4 billion (as of 2014)[246] Electronic Arts
Gran Turismo 1997 $4 billion (as of 2017)[247] Sony Interactive Entertainment
Dragon Ball video games 1986 est. $3.944 billion (as of 2018) Bandai Namco Entertainment
Skylanders 2011 $3.5 billion (as of 2017)[267] (including all media) Activision
Resident Evil 1996 est. $3.311 billion (as of 2018)
  • 1996-2011 - $2.474 billion[bc]
  • 2012-2018 - $836.5 million[bd]
Capcom
The Legend of Zelda 1986 est. $3.253 billion (as of 2018) Nintendo
MapleStory 2003 est. $2.987 billion (as of 2017)
  • PC - $2.981 billion[bi]
  • Portable - $5.63 million[bj]
Wizet
Nexon
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts
Fate 2004 est. $2.568 billion (as of 2018) (including all media) Type-Moon
Sony Music Entertainment Japan
Monster Hunter 2004 est. $2.539 billion (as of 2018)
  • Japan (2004-2017) - $1.736 billion[bu]
  • Overseas (2016-2017) - $60.5 million[bv]
  • World (2018) - $742.2 million[bw]
Capcom
Metal Gear 1987 est. $2.513 billion (as of 2016)
  • Japan (1998-2016) - $512 million[bx]
  • Overseas (1987-2015) - $1.408 billion[by]
  • Other sales - $593.1 million[bz]
Konami
The Sims 2000 $2.5 billion (as of 2010)[394]
  • 2000-2007 - $1.2 billion[395]
Electronic Arts
Super Smash Bros. 1999 est. $2.447 billion (as of 2016) Nintendo
Minecraft 2011 est. $2.211 billion (as of 2018) Mojang
Tomb Raider 1996 $2.08 billion (as of 2017)
  • 1996-2012 - $1 billion[413]
  • 2013-2017 - $1.08 billion[ce]
Square Enix
Clash Royale 2016 est. $2 billion (as of 2018)[417] Supercell
Guitar Hero 2005 $2 billion (as of 2010)[418] Activision
Lego video games 1995 $2 billion (as of 2014)[419] The Lego Group
Mortal Kombat 1992 est. $1.878 billion (as of 2006) Warner Bros. Interactive Entertainment
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom
Tetris 1984 est. $1.631 billion (as of 2011) The Tetris Company
Blue Planet Software
One Piece video games 2000 est. $1.576 billion (as of 2018) Bandai Namco Entertainment
Harry Potter video games 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive Entertainment
PlayerUnknown's Battlegrounds 2017 est. $1.55 billion (as of 2018) Bluehole
The Elder Scrolls 1994 $1.39 billion (as of 2015)[440] Bethesda Softworks
Spider-Man video games 1982 est. $1.308 billion (as of 2018) Sony Interactive Entertainment
Fortnite 2017 est. $1.238 billion (as of 2018)
  • 2017 to June 2018 - $1.2 billion[444]
  • July 2018 (iOS) - $38 million[445]
Epic Games
Tom Clancy's 1987 est. $1.2 billion (as of 2018) Ubisoft
Gundam video games 1983 est. $1.129 billion (as of 2014)
  • Japan (2000-2007) - $691 million[cm]
  • Japan (2008-2014) - $436 million[cn]
  • Japan (July 2018) - $2 million[co]
Bandai Namco Entertainment
Diablo 1996 $1 billion (as of 2017)[158] Blizzard Entertainment
StarCraft 1998 $1 billion (as of 2017)[158] Blizzard Entertainment
Forza 2005 $1 billion (as of 2017)[450] Microsoft Studios
Gears of War 2006 $1 billion (as of 2011)[451] Microsoft Studios
Bubble Witch 2011 $1 billion (as of 2017)[158] King
Pet Rescue 2012 $1 billion (as of 2017)[158] King
Farm Heroes 2013 $1 billion (as of 2017)[158] King
Destiny 2014 $1 billion (as of 2017)[158] Activision
Heroes of the Storm 2015 $1 billion (as of 2017)[158] Blizzard Entertainment
Overwatch 2016 $1 billion (as of 2017)[452] Blizzard Entertainment

See also

Notes

  1. ^ See The Pokémon Company § Retail sales.
  2. ^ Pokémon franchise revenue up until March 2017 - ¥6 trillion[1] ($70 billion)
    • Up until 2012 - ¥4 trillion[2] ($50.13 billion)
    • 2013 - ¥200 billion[3][2] ($2.4 billion)[a]
    • 2014 to May 2016 - ¥600 billion[4][3] ($6 billion)
    • June 2016 to March 2017 - ¥1.2 trillion[1][4] ($11 billion)
  3. ^ a b Pokémon handheld/console software retail sales in Japan - 82,069,789 units
  4. ^ Pokémon worldwide video game sales:
    • Up until November 2017 - 300million+[12]
    • January-June 2018 - 830,000[13][14]
  5. ^ Pokémon handheld/console software retail sales in overseas markets - 218,760,211 units (300.83million worldwide,[d] 82,069,789 in Japan)[c]
  6. ^ Pokémon mobile games:
    • Pokémon Go - $2.458 billion
      • 2016-2017 - $2 billion[21]
      • April 2018 - $54 million[22]
      • May 2018 - $104 million[23]
      • June 1-18, 2018 - $34.2 million[22]
      • June 19-30, 2018 - $28 million[22]
      • July-August 2018 - $153 million[22]
      • September 2018 - $85 million[24]
    • Pokémon Quest - $9.4 million
      • May-June 2018 - $8 million[25]
      • July-August 2018 - $1,400,000[26][27]
  7. ^ Super Mario series - $15,727,844,291
  8. ^ Donkey Kong Country series:
    • Donkey Kong Country (SNES) - 9.3million cartridges,[54]$809.47 million revenue
      • Japan - 3million sales, ¥9,800 price,[31] - ¥29,400 million ($368.47 million) revenue.
      • Other regions - 6.3million sales, $69.95 price,[55]$441 million revenue.
    • Donkey Kong Country 2 (SNES) - 5.15million cartridges,[54]$545.47 million revenue
      • Japan - 2.2million sales, ¥9,800 price,[31] - ¥21,560 million ($368.47 million) revenue.
      • Other regions - 2.95million sales, $59.99 price,[56]$177 million revenue.
    • Donkey Kong Country 3 (SNES) - 3.51million cartridges,[54]$255.4 million revenue
      • Japan - 1.77million sales, ¥12,036 million revenue[31] ($151 million)
      • Other regions - 1.74million sales, $59.99 price,[57]$104.4 million revenue.
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States - $45 million[58]
    • Donkey Kong Country Returns retail sales in Japan - ¥7,403,573,080 ($87,582,564)[59]
  9. ^ Japan retail sales of other Donkey Kong games - ¥17,825,589,000 ($223,406,304)
  10. ^ Donkey Kong:
  11. ^ Mario Kart series:
    • Mario Kart: Double Dash - 6.96million units[62] - $355.424 million
      • Japan - 847,000 units, ¥5,800 price[63] - ¥4,912.6 million ($62 million)
      • Overseas - 6.113million units,[62][63] average $48 price[64] - $293.424 million
    • Japan retail sales of other 1992-2001 releases - ¥48,455.6 million ($607.29 million)
    • Super Circuit retail sales in the United States - 2.1million units - $63 million[58]
    • Mario Kart DS - 23.6million units[46] - $925,664,614
      • Japan - 3,969,364 units, ¥4,800 price[66] - ¥19,052,947,200 ($238,788,660)
      • Overseas - 19,630,636 units,[46][66] $34.99 price[67] - $686,875,954
    • Mario Kart Wii (Wii) - $1,403,782,321 ($1.4billion worldwide up until October 2013,[68]¥301,791,400 ($3,782,321) in Japan during 2014)[69]
    • Mario Kart 7 - 17.04million units[46] - $739,715,691
      • Japan - 2,819,375 units grossed ¥13,562,152,200[70][71][72] ($169,973,082)
      • Overseas - 14,247,127 units, at $39.99 price,[73] grossed $569,742,609.
    • Mario Kart 8 - 18.77 million units[46] - $1,106,669,248
      • Japan - 2,992,090 units - ¥17,527,705,880 ($160,152,427)[74]
      • Overseas - 15,777,910 units, $59.99 price[75][76] - $946,516,821
  12. ^ Other Mario games - $2,326,808,108
  13. ^ Other Pac-Man game sales in the United States:
  14. ^ Other Street Fighter games:
  15. ^ $8.7 billion up until 2016.[103]$1.6 billion in 2017.[104]
  16. ^ Final Fantasy main series:
  17. ^ Final Fantasy spin-off sales - $1,150,851,615
  18. ^ $9.23 billion up until 2017.[94]$161 million in 2018.[157]
  19. ^ $145 million digital revenue in 2014.[161]$1.876 billion revenue in 2016.[162]
  20. ^ Lineage and Lineage II grossed $5.7billion up until 2015,[53]?452.601 billion ($400.38million) in 2016,[163] and ?220.214 billion ($195million) in 2017.[164]
  21. ^ Lineage mobile games:
  22. ^ $2 billion up until March 2005.[169]$48 million between October 2005 and August 2006.[58]
  23. ^ $500 million in 2008.[170]$13 million during 2011-2012.[171]
  24. ^ ¥3,889,894,500[174] ($36 million).
  25. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  26. ^ Digimon console game retail sales in Japan - $90,467,983
    • 2000-2002 releases - 216,890 units, average ¥4,430 price - ¥960,751,800[178] ($12,041,005)
    • 2006-2012 releases - 797,387 units, average ¥5,081 price - ¥4,051,533,280[179] ($50,777,457)
    • 2013-2014 releases - 958,518 units, average ¥5,911 price - ¥952,385,880[179] ($8,989,455)
    • 2014-2016 releases - 258,702 units, average ¥6,637 price - ¥1,717,000,040[179] ($15,782,280)
    • 2017 releases - 51,456 units, average ¥6,273 price - ¥322,801,200[179] ($2,877,786)
  27. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24million units, at about ¥1,260 price,[180] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 - ¥3.6 billion ($45.12 million)[181][182]
  28. ^ Digimon merchandise sales - ¥110.54 billion ($1.39 billion)
    • Up until 2001 (Japan Sales) - ¥100 billion[183][184]
    • Up until 2003 (US and Europe Sales) - US$4 billion [185][186]
    • 2003 & 2006 (Japan) - ¥10.54 billion[187]
  29. ^ See V Jump § Circulation.
  30. ^ Sales revenue of V Jump issues serializing Digimon manga series:[ac]
  31. ^ See List of highest-grossing anime films § Highest-grossing anime franchises and film series.
  32. ^ Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan - ¥1,182,507,200[189] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 - ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 - ¥2.659 billion ($33.32 million)[190][191][192]
      • April 2012 to March 2013 - ¥399 million ($4.09 million)[193]
      • April 2013 to March 2014 - ¥73 million ($689,038)[194]
      • April 2016 to March 2018 - ¥619 million ($6 million)[195][196]
  33. ^ Digimon anime, manga and merchandise sales revenue:
  34. ^ Sonic the Hedgehog series:
  35. ^ Mario & Sonic series:
  36. ^ Dragon Quest game retail sales in Japan:
  37. ^ See Dragon Quest: Monster Battle Road § Reception.
  38. ^ Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007-2008 - $78.2 million[ak]
    • Card sales up until 2010 - 200million cards,[214] average ¥842 price per 6-card pack[215] - ¥28.1 billion ($352.17 million)
  39. ^ ¥29.6 billion[152] ($264 million).
  40. ^ Series grossed $3.9 billion up until 2015.[53]Westward Journey Online II (PC) grossed $95million during January-April 2016.[217]Fantasy Westward Journey (mobile) grossed $1.5billion in 2017,[104] and $111 million during June-July 2018.[218]
  41. ^ Fantasy Westward Journey mobile game grossed $451million in 2015,[219] $1.5billion in 2017,[104] and $111 million during June-July 2018.[218]
  42. ^ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[220]
  43. ^ 85,990,001 sales,[221][220] at average $49.99 price.[222][223]
  44. ^ See Pro Evolution Soccer 2018 § Reception.
  45. ^ $3 billion up until July 2015.[225]$1 billion during August-December 2015.[226]
  46. ^ Star Wars Battlefront II sold 9million units[227] ($59.99 price),[228] grossing approximately $540 million.
  47. ^ Star Wars: Galaxy of Heroes mobile game grossed $100 million up until 2016,[229]$152 million in 2017,[230][231]$54.8 million during April-June 2018,[232] and $11 million in July 2018.[233][234]
  48. ^ ¥10.4billion[235] ($1.61 billion)
  49. ^ $1.76 billion in first quarter.[236]$911 million in second quarter.[237]
  50. ^ $171 million in March 2018.[238]$185.2 million in April 2018.[106]$210 million on China's iOS App Store during June-July 2018.[239]
  51. ^ $518million in 2015.[219]US$45 million during June-July 2018.[241][242]
  52. ^ Dragon Ball video game sales revenue for Bandai and Bandai Namco:
    • Known sales up until March 2012 - ¥99,552,580,040 ($1.25)
    • Bandai Namco's Dragon Ball video game revenue from April 2012 to June 2018 - $2,058.4 million
      • April 2012 to March 2013 - ¥4.1 billion ($42.01million)[251]
      • April 2013 to March 2014 - ¥5 billion ($47.19million)[251]
      • April 2014 to March 2016 - ¥36.9 billion ($339.18million)[251][252]
      • April 2016 to September 2018 - ¥183.2 billion ($1.63 billion)[252][253][254]
  53. ^ Atari's Dragon Ball video game sales revenue in North America between 2002 and 2008:
  54. ^ a b Sh?nen Jump video game retail sales in Japan:
  55. ^ Up until October 2011 - 46million sales[268]
  56. ^ 2012-2018 sales:
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan - ¥5,124,144,250[288] ($64,220,382)
    • Resident Evil 6 (2012) - 7.1million units[279] grossed $462,054,838
      • Japan - 969,562 retail units grossed ¥7,402,956,868[289] ($89,951,338)
      • Other - 6,130,438 units grossed $372,103,500[290]
    • Resident Evil Anniversary Package (2013) retail sales in Japan - 8,487 units grossed ¥76,298,130[289] ($720,169)
    • Resident Evil 7 (2017) - 5.1million units[279] grossed $309,455,975
      • Japan - 311,976 retail units grossed ¥2,492,688,240[291] ($22,222,415)
      • Other - 4,788,024 units grossed $287,233,560[292]
  57. ^ 10.89million units[293] grossed $501,476,100[294][295]
  58. ^ Zelda sales in Japan:
  59. ^ Zelda sales in the United States:
  60. ^ $326million in 2013.[319] $240million in 2014.[320] $253million in 2015.[219] $83million in 2016.[217] $279million in 2017.[104]
  61. ^ MapleStory PC revenue:
    • 2003-2011 - $1.8billion[318]
    • 2013-2017 - $1.181billion[bh]
  62. ^ MapleStory portable revenue:
    • DS & 3DS retail sales in Japan - ¥117,617,238 ($1,334,276)[321]
    • iOS & Android mobile revenue in Jule 2018 - $4.3 million[322][323][324][325]
  63. ^ Battlefield 3:
    • Sales - 15million units,[326] $59.99 price[327] - $899.85 million
    • Subscriptions - $200 million[328]
  64. ^ Battlefield 4:
    • Sales - 7million units,[329] $59.99 price[327] - $419.93 million
    • Subscriptions - $79.984 million[327]
  65. ^ See Fate/Grand Order § Revenue.
  66. ^ Other games in Fate series - $86,319,559
  67. ^ Fate/stay night home entertainment media sales (Blu-ray, DVD, music, novels, manga volumes)[350] in Japan:
    • Fate/stay night (2006) DVD sales - 1million units,[351]¥6,685 price[352][353] - ¥6.685 billion ($84 million)
    • Fate/Zero (2011-2012) DVD & Blu-ray sales - ¥3,562.5 million[354] ($45 million)
    • Fate/kaleid liner Prisma Illya (2013) DVD & Blu-ray sales - ¥266.2 million[354] ($3 million)
    • DVD & Blu-ray sales in 2014 - ¥1,738.8 million[354] ($16.41 million)
    • Home entertainment media sales in 2015 - ¥4,018,662,349[350] ($33,200,006)
    • DVD & Blu-ray sales in 2016 - ¥145.7 million[354] ($1.34 million)
    • Home entertainment media sales in 2017 - ¥3,160,089,662[355] ($28,172,325)
    • Home entertainment media sales during January-June 2018 - ¥2,583,316,115[355] ($23,030,366)
  68. ^ Fate merchandise sales in Japan between 2006 and 2012 - ¥10.2 billion ($128 million)
    • 2006-2007 - ¥3.67 billion[187]
    • 2011-2012 - ¥6.53 billion[187]
  69. ^ See Monthly Sh?nen Ace § Circulation.
  70. ^ Sales revenue of Monthly Sh?nen Ace issues serializing Fate/stay night from February 2006 and December 2012 - ¥2,992,820,618 ($37,508,718)[bq]
  71. ^ Fate/stay night: Unlimited Blade Works grossed $3,205,829 worldwide, including ¥280 million ($3.2 million) in Japan[356] and $5,829 in Taiwan.[357]Fate/kaleid liner Prisma Illya: Oath Under Snow grossed ¥123,304,700 ($1.1 million) in Japan.[358]Fate/stay night: Heaven's Feel grossed $14,156,217 worldwide, including ¥1.5 billion ($13.7 million) in Japan[359] and $456,217 overseas.[360]
  72. ^ Fate/stay night revenue from other media:
    • Anime home entertainment sales - $234.2 million[bo]
    • Licensed merchandise sales - $128 million[bp]
    • Manga magazine sales - $38 million[br]
    • Anime box office - $19million[bs]
  73. ^ Monster Hunter console game retail sales in Japan during 2004-2017:
    • 2004-2012 - 17,443,368 units, average ¥5,133 price - ¥89,539,373,091[361] ($1,122,187,907)
    • Monster Hunter 4 (2013) - 3,378,455 units, ¥5,705 price[361] - ¥19,274,085,775 ($197,480,387)
    • Monster Hunter 4 Ultimate (2014) - 2,559,186 units, ¥5,800 price[361] - ¥14,843,278,800 ($140,103,917)
    • 2015-2016 - 3,097,450 units, ¥5,800 price - ¥17,965,210,000[361] ($165,132,191)
    • Monster Hunter XX (2017) - 2.15million units (1.8million on 3DS,[362] 350,000 on Switch),[363]¥5,800 price[361] - ¥12,470 million ($111.17 million)
  74. ^ Monster Hunter Generations (3DS) - 4.3million worldwide sales[362] (including 2,787,985 Japan sales)[361]
    • Overseas sales - 1,512,015 units,[362][361] $39.99 price[364] - $60,465,480
  75. ^ Monster Hunter: World - 11.3million units (8.3million on PS4 and Xbox One,[365] 3million on PC)[366][367]
    • Japan - 3.2million units,[368][369]¥8,980 price[361] - ¥28,736 million ($256.18 million)
    • Overseas - 8.1million units, $59.99 price[370] - $486 million
  76. ^ Known Japan sales during 1998-2016 - 6,855,344 units
  77. ^ Known overseas sales during 1987-2015 - 26,866,625 units - $1,407,710,939
  78. ^ 15,478,031 sales,[390] at average $38.32 price.[391][392][393]
  79. ^ Super Smash Bros sales up until 2016:
    • Super Smash Bros. - 5.55million units,[396]$358.2 million revenue.
      • Japan - 1.97million units, ¥5,800 price,[6]¥11,426 million ($143.2 million) revenue.
      • Overseas - 3.58million units,[396][6] $59.95 price,[397]$215 million revenue.
    • Super Smash Bros. Melee - 7.09million units,[398] $406,188,789 revenue.
      • Japan - 1,497,415 units, ¥6,800 price,[399]¥10,182,422,000 ($127,615,265) revenue.
      • Overseas - 5,572,585 units, $49.99 price,[400]$278,573,524 revenue.
    • Super Smash Bros. Brawl - 13.27million units,[46] $751,785,138 revenue.
      • Japan - 2,509,467 units, ¥6,800 price,[399]¥17,064,375,600 ($213,866,093) revenue.
      • Overseas - 10,760,533 units, $49.99 price,[401]$537,919,045 revenue.
    • Super Smash Bros. for Nintendo 3DS - 9.24million units,[46] $391,466,332 revenue.
      • Japan - 2,415,125 units, ¥5,200 price,[399]¥12,558,650,000 ($118,539,581) revenue.
      • Overseas - 6,824,875 units, $39.99 price,[402]$272,926,751 revenue.
    • Super Smash Bros. for Wii U - 5.34million units,[46] $465,052,445 revenue.
      • Japan - 818,544 units, ¥7,200 price,[399]¥5,893,516,800 ($55,628,194) revenue.
      • Overseas - 4,521,456 units, $59.99 price,[403]$409,424,251 revenue.
  80. ^ 5.7million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[404]
  81. ^ 28million sales, at $26.95 price, as of 2018.[405]
  82. ^ Minecraft sales on other platforms:
    • Known sales on consoles up until 2015 - 23million units, at average $20 price, grossed approximately $460 million.
      • Sales on Xbox up until 2015 - $400 million (20million units,[406] at $20 price).[407]
      • Sales on PlayStation up until 2014 - $60 million (3million units,[408] at $19.99 price).[409]
    • Known Pocket Edition sales up until 2016 - 40million units,[410] at $7 price,[411] grossed approximately $280 million.
    • Remaining 53million sales (out of 144million sales, as of 2018),[412] at average $13.5 price, grossed approximately $716 million.
  83. ^ 18million sales,[414] $59.99 price[415][416]
  84. ^ Mortal Kombat grossed at least $120 million.[421]Mortal Kombat II exceeded $400 million.[422]Mortal Kombat III sold 2.24million cartridges,[255] at $60 price,[423] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[64]
  85. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan - 2,427,301 units, average ¥7,161 price - ¥17,381,661,170[424] ($217,842,601)
    • Onimusha: Warlords sales in the United States - 800,000 units - $28 million[64]
  86. ^ See Pachinko § Franchises.
  87. ^ Tetris sales on Game Boy - 35million units[425]
    • Japan - 4.24million units grossed ¥11,024 million[5] ($138.13 million)
    • Other regions - 30.76million units grossed $614,892,400[426]
  88. ^ Tetris mobile game - 132million paid downloads, as of June 2011.[427]
    • 100million downloads up until January 2010, at $5 price,[428] grossed approximately $500 million.
    • 32million downloads between February 2010 and June 2011, at $0.99 price,[429] grossed approximately $32 million.
  89. ^ Tetris sales on NES - 8million units[430]
    • Japan - 1.81million units grossed ¥8,869 million[30] ($111.13 million)
    • Other regions - 6.19million units grossed $235,158,100[431]
  90. ^ One Piece video game revenue:
    • Between 2001 and March 2012 - ¥36,633,485,800 billion ($459,123,772)
      • Japan retail sales between 2001 and 2003 - ¥5,133,485,800[432]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 - ¥31.5 billion[433][434]
    • Bandai Namco's One Piece video game revenue between April 2012 and June 2018 - $998 million
      • April 2012 to March 2014 - ¥47.7 billion ($450.23million)[435]
      • April 2016 to September 2018 - ¥61.4 billion ($547.38 million)[252][253][254]
  91. ^ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[447]
  92. ^ Gundam video game retail sales of 2013-2014 releases in Japan:[447]
    • 2008-2012 releases - 4,334,427 sales, average ¥6,806 price - ¥29,501,067,413 ($369,733,894)
    • 2013 releases - 491,798 sales, average ¥7,807 price - ¥3,839,631,720 ($39,340,489)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) - 371,323 sales, ¥7,600 price - ¥2,822,054,800 ($26,637,035)
  93. ^ In Japan during July 2018, Super Gundam Royale mobile game grossed $1 million on App Store,[448] and $1 million on Google Play.[449]

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