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|Developer(s)||ASCII, Enterbrain, Agetec, Degica|
|Initial release||17 December 1992as RPG Tsuk?ru Dante 98|
RPG Maker MV / October 23, 2015
|Platform||PC-8801, MSX2, PC-9801, Super Famicom, Microsoft Windows, Sega Saturn, PlayStation, Game Boy Color, PlayStation 2, Game Boy Advance, Nintendo DS, Nintendo 3DS, Linux|
|Available in||Japanese, Chinese, Korean, English|
|Type||Game creation software|
RPG Maker, known in Japan as RPG Tsuk?ru (RPG????, sometimes romanized as RPG Tkool), is the name of a series of programs for the development of role-playing games (RPGs) first created by the Japanese group ASCII, then succeeded by Enterbrain. The Japanese name, Tsuk?ru, is a pun mixing the Japanese word tsukuru (??), which means "make" or "create", with ts?ru (???), the Japanese transcription of the English word "tool".
The RPG Maker series has been released primarily in Japan, with later versions also released in East Asia, North America, Europe, and Australia. It is a popular game development engine, with hundreds of commercial games created using RPG Maker released on Steam, for example.
RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.
Despite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see Yume Nikki) or graphic novels with minimal tweaking.
According to Enterbrain, RPG Tsuk?ru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series, although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988. This, along with its follow-up RPG Tsuk?ru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively.
RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions.
RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. However, it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It doesn't support text output and can program only 2 buttons, Z and X. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. But not plainly on the screen.
RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in Final Fantasy games on the Super NES. This was the first version made by Enterbrain, which had previously been a part of ASCII.
RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise. However, many normal, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple.. XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple.
RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 2007, and official release date in America was February 29, 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler "blocky" style. The battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this remains a sore point among many RMVX users.
RPG Maker VX Ace, also known as VXAce or simply "Ace", was released by Enterbrain. It was released in Japan on CD and digital download on December 15, 2011. It was released in the United States on March 15, 2012 as a digital download. It was later made available through Steam, and is also now available as a physical CD. RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX, and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. The VX RTP was redesigned for VX Ace, and a new soundtrack featuring higher quality techno-pop tracks was included. With the release of VX Ace came a large quantity of DLC Resource Packages, officially offered by Enterbrain, and also available through Steam.
It was released on October 23, 2015 and is published by Degica.
Victor Reetz created the first console RPG Maker, RPG Tsuk?ru Super Dante, which debuted in 1995 for the Super Famicom, as a port of RPG Tsuk?ru Dante 98.RPG Tsuk?ru Super Dante was later broadcast via the Super Famicom's Satellaview subunit.
In 2000, RPG MAKER was released for the Sony PlayStation, however, only a limited amount of copies were made for releases outside of Japan. The software allowed user-made characters, and monsters through Anime Maker which was separate from the RPG Maker, which required saving to an external memory card. However, there was a limit to how many user-made sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker.
The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Item, Monster, Skill/Magic, and Dungeons had a small limit cap, as did the effects of any given Item, Magic or Skill (9,999). Items were all inclusive; Weapons and Armors were created in the Items interface. The types of items were as follows: None (mainly used for Key Items), Weapon, Armor, Key (up to 8 sub types), Magic (for binding Magic created in the Magic interface to an item), Healing, and Food (which raises stats and more interestingly, EXP or Experience Points in which this particular software is the only one of the series to do so natively).
Events were a separate save file from the System file, and are referred to as Scenario files. This is how the user could make multiple parts to one game, provided the user had enough memory cards and card space to create the files.
Two more console versions were released, both for Sony PlayStation 2: RPG Maker 2 and RPG Maker 3, both being the only three-dimensional RPG Maker engines.
Historically few versions of RPG Maker have had official English releases, however each Windows version of the software has in some form been subject to unlicensed distribution through the internet. RPG Maker 95, as well as translation patches for the Super Famicom titles RPG Maker Super Dante and RPG Maker 2, were translated and distributed by a group called KanjiHack. In 1999, KanjiHack closed upon receiving a cease-and-desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name RPG Maker 95+ by a Russian programmer, under the alias of Don Miguel, who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were similarly translated and distributed by a programmer under the alias of RPG Advocate.
The first official English release of the PC series was of RPG Maker XP on September 16, 2005. The next two versions of the software, RPG Maker VX and RPG Maker VX Ace both received official English releases. Since 2010 English versions of RPG Maker have been published by Degica, who have also officially released English versions of the older titles RPG Maker 2000 and RPG Maker 2003.
Since its first release, RPG Maker has been used to create numerous titles, both free and commercial; hundreds of commercial games created using RPG Maker have been released on Steam, for example. A number of notable developers who have made games via RPG Maker include:
The software series itself had sold more than 2 million copies, by August 2005. The series has also sold more than 800,000 copies on Steam, as of April 2017. In total, the series has sold more than 2.8 million copies, as of April 2017.
|Japanese Title||English Title||Developer||Platform(s)||Japanese Release Date(s)||English Release Date||Publisher(s)|
|RPG Construction Tool: Dante||MSX2||February 8, 1990||ASCII|
|Dante 2||MSX2||February 8, 1992||ASCII|
|RPG Tsuk?ru Dante 98||PC-9801||December 19, 1992||ASCII|
|Dungeon RPG Tsuk?ru Dan-Dan Dungeon||PC-9801||April 28, 1994||ASCII|
|RPG Tsuk?ru: Super Dante||Kuusou Kagaku||Super Famicom, Satellaview||March 31, 1995 (Super Famicom)
April 4, 1996 (Satellaview)
|RPG Tsuk?ru Dante 98 II||PC-9801||July 14, 1996||ASCII|
|RPG Tsuk?ru 2||Kuusou Kagaku||Super Famicom, Satellaview||January 31, 1996 (Super Famicom)
April 22, 1996 (Satellaview)
|RPG Tsuk?ru 95||Microsoft Windows||March 28, 1997||ASCII|
|RPG Tsuk?ru 95 Value!||Microsoft Windows||November 21, 2001||Enterbrain|
|Simulation RPG Tsuk?ru||Pegasus Japan||Sega Saturn, PlayStation||September 17, 1998||ASCII|
|Enterbrain Collection: Simulation RPG Tsuk?ru||Pegasus Japan||PlayStation||November 29, 2001||Enterbrain|
|Simulation RPG Tsuk?ru 95||Microsoft Windows||May 29, 1998||ASCII|
|Simulation RPG Tsuk?ru 95 Value!||Microsoft Windows||November 21, 2001||Enterbrain|
|RPG Tsuk?ru 3||RPG Maker||Kuusou Kagaku||PlayStation||November 27, 1997||October 2, 2000||ASCII (Japan)
Agetec (North America)
|PlayStation the Best: RPG Tsuk?ru 3||Kuusou Kagaku||PlayStation||November 19, 1998||ASCII|
|RPG Tsuk?ru GB||Kuusou Kagaku||Game Boy Color||March 17, 2000||ASCII|
|RPG Tsuk?ru 2000||RPG Maker 2000||Microsoft Windows||April 5, 2000||July 7, 2015||ASCII (Japan)
|RPG Tsuk?ru 2000 Value!||Microsoft Windows||May 14, 2003||Enterbrain|
|RPG Tsuk?ru 4||Agenda||PlayStation||December 7, 2000||Enterbrain|
|Uch?jin Tanaka Tarou de RPG Tsuk?ru GB 2||Game Boy Color||July 20, 2001||Enterbrain|
|RPG Tsuk?ru 5||RPG Maker 2||Kuusou Kagaku||PlayStation 2||August 8, 2002||October 28, 2003||Enterbrain (Japan)
Agetec (North America)
|RPG Tsuk?ru 2003||RPG Maker 2003||Microsoft Windows||December 18, 2002||April 24, 2015||Enterbrain (Japan)
|RPG Tsuk?ru ?||Microsoft Windows, Mobile phone||December 18, 2002||Enterbrain|
|RPG Tsuk?ru Advance||Game Boy Advance||April 25, 2003||Enterbrain|
|RPG Tsuk?ru XP||RPG Maker XP||Microsoft Windows||July 22, 2004||September 16, 2005||Enterbrain (Worldwide)
|RPG Tsuk?ru||RPG Maker 3||Run Time||PlayStation 2||December 16, 2004||September 20, 2005||Enterbrain (Japan)
Agetec (North America)
|RPG Tsuk?ru for Mobile||Mobile phone||April 17, 2006||Enterbrain|
|RPG Tsuk?ru VX||RPG Maker VX||Microsoft Windows||December 27, 2007||February 29, 2008||Enterbrain (Worldwide)
|RPG Tsuk?ru DS||Nintendo DS||March 11, 2010||Enterbrain|
|RPG Tsuk?ru VX Ace||RPG Maker VX Ace||Microsoft Windows||December 15, 2011||March 15, 2012||Enterbrain (Worldwide)
|RPG Tsuk?ru DS Plus||Nintendo DS||December 15, 2011||Enterbrain|
|RPG Tsuk?ru MV||RPG Maker MV||Microsoft Windows, OS X, Linux||December 17, 2015||October 23, 2015||Kadokawa Games
|RPG Tsuk?ru Fes||RPG Maker Fes||Nintendo 3DS||November 24, 2016||June 23, 2017||Kadokawa Games
NIS America (Worldwide)
One of the versions was developed using RPG Maker XP and provides students with a more exploratory gaming experience than the other, which was created using the BioWare Aurora Neverwinter Nights Toolset and has the user follow linear stages of game play.
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