Gamification with Moodle

Gamification with Moodle
By Natalie Denmeade

Price: $29.99 Details

Availability: Usually ships in 24 hours
Ships from and sold by

26 new or used available from $22.61

Average customer review:
(6 customer reviews)

Product Description

Use game elements in Moodle courses to build learner resilience and motivation

About This Book

  • Formulate a Moodle course that acts as a flexible framework ready for your own content
  • Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power
  • A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities

Who This Book Is For

This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet.

What You Will Learn

  • Set up a scoring system using Moodle Gradebook
  • Enable communication and collaboration in your class as a Learning Community using forums
  • Assess your learners' abilities by setting up challenges and quests
  • Configure gateways to check and ensure progress before new content or activities are released
  • Create Moodle assignments to provide effective feedback through a comment bank and custom scale
  • Issue Open Badges to recognize achievements and set up an online backpack to share digital badges
  • Reduce anxiety for learners by using the game-like concept of “Levelling Up”

In Detail

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.

The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology.

By the end of the book, you will be able to create gripping Moodle courses for effective and efficient learning.

Style and approach

An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.

Product Details

  • Amazon Sales Rank: #1034999 in Books
  • Published on: 2015-10-20
  • Released on: 2015-10-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .31" w x 7.50" l, .54 pounds
  • Binding: Paperback
  • 134 pages

Editorial Reviews

About the Author

Natalie Denmeade

Natalie Denmeade works as a freelance educational Gamification consultant and Moodle administrator. She is interested in researching emerging technologies and how Gamification can transform traditional education. Her poster, Moodle for Motivation Toolguide, has been distributed widely as a useful tool to promote diversity in assessment. She has also developed an award-winning Moodle course using the Gamification design process. In 2015, she received a finalist certificate in the LearnX Impact Awards for instructional designer as a recognition of the high standards of her work. Through social media, Natalie participates in the global communities of mobile learning, Moodle Learning Management Systems, Gamification designers, and technology innovation groups.

Customer Reviews

Most helpful customer reviews

0 of 0 people found the following review helpful.
5Gamification in practice
By Zivana Komlenov
In this book Natalie Denmeade, who has developed an incredible reputation in the Gamification field and the educational applications of gaming, frames an exceptionally useful DIY approach to Gamification within the Moodle LMS. Her templates, advice, lessons, and learning strategies
permit an instructor to experiment with direct application of Gamification techniques in any Moodle course reducing the amount of time and efforts required to create a usable Moodle course that is truly effective and fun. Explaining the usage of core Moodle features in innovative ways is complemented by exploring recently developed options and plugins that offer dozens of ways that teachers can use game elements such as, badges, labels, rubrics, group assignments, custom grading scales, forums, and conditional activities. The framework and recommendations presented are mostly universal and as such they can be embedded in many other LMSs.

0 of 0 people found the following review helpful.
5Definitely worth reading
By Hartmut Scherer
This eBook makes it easy for teachers to add game elements to their face-to-face or online class. It has very good illustrations with enough details to implement the ideas. A colored PDF version of the illustrations can be downloaded. Natalie Denmeade suggests creative uses of familiar activities in Moodle like reassessing assignments with rubrics or using labels as a toggle for more detailed instruction. While using her ideas, a teacher will be able to facilitate communication and collaboration which will enable students to have a better learning experience. One purpose of this book is to provide an environment for personalized learning. Students will be encouraged to develop a growth mindset. For my next online class I plan to utilize game elements of this book.

0 of 0 people found the following review helpful.
5Exceptional documentation and insight for Gamification within a LMS
By Michael J. Sutton
Natalie Denmeade's new text been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context.
Natalie is incredibly dedicated with her principles that she has embarked upon a journey to Zanzibar to work in villages to help young children develop literacy through mobile-based gaming, some of which is in Swahili. If you wish to learn more about Natalie's vision and mission, please check out

See all 6 customer reviews...

Connect with defaultLogic
What We've Done
Led Digital Marketing Efforts of Top 500 e-Retailers.
Worked with Top Brands at Leading Agencies.
Successfully Managed Over $50 million in Digital Ad Spend.
Developed Strategies and Processes that Enabled Brands to Grow During an Economic Downturn.
Taught Advanced Internet Marketing Strategies at the graduate level.

Manage research, learning and skills at defaultLogic. Create an account using LinkedIn or facebook to manage and organize your IT knowledge. defaultLogic works like a shopping cart for information -- helping you to save, discuss and share.

  Contact Us