Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now.
Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20” rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge.
This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
About the Author
William Lidwell is the Director of Design at Stuff Creators Design in Houston, Texas. He is author of the best-selling design book, Universal Principles of Design, which has been translated into 12+ languages; Deconstructing Product Design, a social deconstruction of 100 classic products; and lecturer of two video series on design: "How Colors Affect You: What Science Reveals" available from The Great Courses, and "The Science of Logo Design" available from Lynda.com.William Lidwell writes, speaks, and consults on topics of design and engineering. He is the author of multiple books including the best-selling design book Universal Principles of Design, which has been translated into 16 languages. He lives in Houston, TX.William Lidwell writes, speaks, and consults on topics of design and engineering. He is the author of multiple books including the best-selling design book Universal Principles of Design, which has been translated into 16 languages. He lives in Houston, TX.
Most helpful customer reviews
3 of 3 people found the following review helpful.
One of the Keepers
By Monday Monkey
I had to buy this for a Principles of Design class in grad school.
So very glad that I did.
You know, most textbooks you sell back or otherwise get rid of, but a select few go in that keeper pile.
The wonderful text is in the keeper pile. Great layout, great examples, great indexing and cross-referencing.
I've referred to it numerous times, since that class. I've been using it for well over a year, now.
Approachable for Design students and lay people who simple seek to increase their design fluency. That's an honorable goal, BTW.
29 of 30 people found the following review helpful.
A Must-Have for Any Designer
By J. Taylor
I'm a college student majoring in interactive media and I bought this book for independent study. My degree courses often deal with specific aspects or applications of design, but I wanted to gain a better understanding of general design principles. I am happy to report that this book is rich with design information that can be utilized by all species of designers!
Each topic is given two pages - one page is more text-heavy and the other has visuals that demonstrate or exemplify the design principle at hand. Despite the seemingly brief dedication to each principle, the book is dense, efficient, and favors minimalism so although you may be able to scan over a principle in seconds, you need to take the time and study the information being presented in order to soak all of it in. Lidwell does a fantastic job at providing a survey of some of the most pertinent design principles. I foresee referencing this book throughout the rest of university studies and beyond.
1 of 1 people found the following review helpful.
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If You are Creative, You Should Have Designs on This Book
By The RBG Review
If you want to think like Einstein, DaVinci, Newton, Kepler, Gates and Jobs all rolled into one, this book is your cup of Eureka! It gets right to to heart of what makes design, any design: graphic, mechanical, architectural, technological, programming work for the customer/user. As you read over this wide range of examples of what makes great design, it begins to give the reader insights on how great designs work, how good designs become great and how it's time to drop those things that just aren't working. If we are in a business, any business, we must create and provide what users/customers want in a way that they want, a way that is clear, a way that is inviting. Nobody buys great ideas if they're to vague or shoved down their throat. A book of good examples to emulate and bad examples to avoid.